
In Part 1, we collected the various stats that are available in the Dragon Dimension and showed you where those stats are found. Here, in Part 2, we take a much more granular approach regarding stats and how they apply in the game. To assist in this, we provide a short primer defining the stats and set out where those stats are applied. From there we will compile all of the stats from the various places they are hidden and break them down between attack and defense stats. Finally, we will explain the interplay between the attack and defense stats and how you can use that information to assess the relative strength of your account versus a max, or close to max, attacker.
The “only because my Editor made me do it” Disclaimer: The stats used in this article are current as of the date of publication. As anyone who plays Dragon Dimension knows, MZ is always releasing new components to the game. With every release that occurs, the information contained in this article will become more stale (unless updated, of course!). The purpose behind this article is to teach the reader where to look to find their stats in the game, how to do the math on those stats, and how to compare stats between two accounts. Use this information at your own risk!
The Stats Defined
In order to understand the stats contained in Dragon Dimension, you must first understand how they work and when the stats apply. Although this was covered by Cinder in her How to Build your Stats series, I wanted to provide you with a brief refresher. The stats applicable in Game of War are tailored around three broad concepts: attack, defense, and health. These three components work together whether they are used defensively or offensively.
Attack is fairly straightforward. The higher your attack stats, the more troops you kill. Defense is also straightforward. The higher your defensive stats are, the more troops you save. Health, however, is not straightforward. The best explanation I can provide for health is that it increases the strength of your troops, thus decreasing the likelihood they die or are wounded when attacking or defending. There is significant interplay between defense and health stats and, quite frankly, both stats are important. Statistically, however, health is more important in that the stronger your troops are, the less likely they are to be injured. Pro tip: If you have to choose between health and defense stats, choose health!
To truly understand how Dragon Dimension works, you have to know your stats. One issue that you will run into is that the names provided for the stats have morphed over time (Armor Piercing, anyone?). Thus, the descriptions provided for the stats that you see in the game do not always match the description I have provided, below. For simplicity, I am using the names for stats as they currently appear in the game. For older stats, you may need to read the description of the stat to determine how it fits within this classification system.
Now that you have a classification system for the stats you are working with, we can collect the stats from all of the areas that they appear in the game and divide them between attack and defense.
The Maximum Attack and Defense Stats
Before we set forth the maximum attack and defense stats I feel like a reminder is in order. The maximum stats that I can show you in this article are limited to those stats that are permanent and quantifiable. The boosts a player activates, such as a 15,000% Empire Assault Attack boost or a 300% Empire Defender Health Boost, or the Stacking Lifetime Boosts that an individual player purchased are not easily quantified. Some players have more boosts available than others.
Instead of worrying about consumable boosts, the more balanced approach is to build your account, whether attack or defense, based on the permanent stats available to you. After doing so, you can use consumable boosts, such as potions, stacking boosts, regular timed boosts or even core gear to fine-tune your account.
Permanent Stats
When I use the phrase “permanent stats”, I am referring to those stats that apply regardless of how you configure your account. Permanent stats include those gained from research, buildings, VIP, set bonuses, avatars, dragon skill points, the Lifetime Boost Hall, and steadfast skills. Although I recognize that some of these features permit customization, for the purposes of this article I assumed that all skill points were geared towards attack and defense. The maximum permanent stats obtainable as of the release of through the release of the Draconic Bombardment Combat Research are shown below.
Customized Stats
When I refer to customized stats, I am referring to those stats which can be changed towards either an offensive or defensive posture. These stats are gained based on your choice of Hero, banners, gear, gems, potions, and monsters.
The stats available for attack, using the strongest configuration present in the game (excluding core gear at the moment), would emphasize Empire Assault Attack and Infantry stats and would produce the stats shown below.
The stats available for defense, using the strongest configuration present in the game (excluding core gear at the moment), would emphasize Ranged stats and would produce the stats shown below.
To determine the overall strength of your account for either offensive or defensive purposes, you would simply add the appropriate stats from the Permanent Stats to the customized stats to determine the overall strength of your account. By way of comparison, two maxed accounts would compare, as follows:
If you want to know how changing your set up would change your overall stats, simply change the customized component of the stats. This can be accomplished by swapping gear, or gear pieces, changing your banners, swapping the gems used in your gear, using a different potion, or changing the monster you have in your wall or in your march.
Putting it all Together
In reviewing the attack and defense stats in the table above, you begin to get a sense of how the stats of two accounts work against one another during battle. The Empire Defender stats are offsetting the attackers Empire Assault stats. The same is happening as to Troop stats, but with the added wrinkle of the debuffs present in each account working to lower the opposing Troop stats. The Type stats are also offsetting one another but without the application of any debuffs. You can also picture the interplay between the attacker’s Infantry stats versus the Ranged and Cavalry stats of the defender, with the Infantry troops clearly stronger. Even though the Infantry troops are stronger, they are matched against the sheer number of troops contained in the defending stronghold as well as the stats of the 3 troop types defending.
One thing that should be clear to any player reading this article is that, from a pure stat point of view, attackers are clearly favored in Dragon Dimension. From that, one could be led to believe that when two maxed accounts collide, the attacker always wins. This is not the case! The great equalizer for a defender is the troop count in the stronghold.
Troops have always acted as a stat multiplier in the sense that each of the stats shown for a defender is multiplied across the troops contained in the account. The more troops you have, the stronger your overall stats have become. Remember, the attacker has a limited march size. The only limitation present on the number of troops you can train is the max troop count set by MZ! This does not mean that you can simply train a ton of troops and you are safe. If your stats are low, the only thing extra troops do is lengthen the time it takes for the lead to zero you!
What can you do with the information contained in this guide? Use it as a starting point to gain an understanding of the stats present in your account! From there, adjust your account to address whatever your attacker is doing. Make gem presets for the newest type gems that have been released so that you can quickly swap your gems from Ranged to Cavalry if the attacker is using something other than Infantry in their march. Craft potions for each troop type so that you can have them ready at a moment’s notice. Understand the Circle of Death that applies to the troop types – CIRC – Cavalry is weak against Infantry is weak against Ranged is weak against Cavalry. Understand that the Circle of Death also extends to the kinds of troops present – Regular Troops are strong against Wild Troops; Strategic Troops are strong against Regular Troops; Wild Troops are strong against Strategic Troops.
I had hoped that a comparison of the maximum stats available for attack versus defense would enable me to give players a better idea as to where the burn line is for their account. Unfortunately, that remains impossible to do. There are simply too many variables in play for anyone to provide a definite stat percentage to reach to prevent burning. The best advice remains that testing is your friend. If you are hit by a max or close to max account and you kill the entire march but lose so many troops that you burn then you need to increase your health and defense. The closest that I can give you to an actual number would be the stats from my personal account. The configuration that I use defensively closely tracks what I have laid out here and successfully defended against rallies set by several close to max players during the KvK Finale this past weekend. Here are my current stats:
Type Stats:
Overall Troop Stats:
Overall Debuffs:
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